Undead - Bestiary
The wilds of Illyria are filled with all sorts of creatures for players to discover and battle for the more brave of heart. Below is a sampling of creatures discovered during the player tournament "The Undead Horde".
Continue to explore and who knows what you may find?
Dracolich | Dragon Revenant | ||
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Dragons have access to old magics but very few pervert this power by dabbling in the Necromantic arts. The Dracolich proves the exception to the rule. Truly terrifying and horrifically magnificent, this most powerful of the evil dead can end most battles before they have even begun. Special Ability: Binding Darkness |
The risen skeleton of a powerful, dragon of old. The ancient knowledge that a Dragon Revenant carries has been harnessed and perverted by the madness of the dark, and it is this ancient power that makes it an especially dangerous foe. Special Ability: Aura of Terror |
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Bone Dragon | Bone Drake | ||
Larger than the Bone Drake, this terrible beast can decimate armies, turning even the bravest of warriors into gibbering cowards to be hunted down and devoured by the pitchy-black flames and noxious vapours blasted from the bone dragon's skeletal jaw. Special Ability: Greater Fear |
Four powerful legs support the long, serpentine skeleton of this monstrous abomination borne aloft by two intricately boned wing-stubs. Special Ability: Fear |
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Soulstealer | Darkwraith | ||
A Soulstealer's aura emanates from their vague and flowing form, spreading out in a green mist of dancing luminescence that transfixes those unlucky enough to see it. Special Ability: Lifeseap |
Able to cross between the realm of the visible and insubstantiality at will, the Darkwraith seeks out powerful foes and materialises near them to feed from their lifeforce. Special Ability: Chill Touch |
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Barrow Wight | Shade | ||
A wraith that usually haunts the earthmounds of the long deceased, a Barrow Wight is not often seen outside of funereal grounds. Special Ability: Icy Clutch |
Trapped halfway between the grave and the netherworld, the shade is an incorporeal wisp of living night, usually unseen until it's too late. Special Ability: Shadow Grasp |
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Revenant Lord | Revenant | ||
Carrying a mighty curved bow of black ash, a Revenant Lord is capable of raining down accurate death from a great distance. Special Ability: Arrows of Night |
Still a proud and effective fighter, a Revenant is an expert swordsman with an unquenchable hatred for the living. Special Ability: Blackblade |
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Death Knight | Fallen Spearlord | ||
Clad in the darkest armour, a Revenant Death Knight knows no fear astride his pitch-black steed. Special Ability: Nightsteed |
A master of spear combat risen again, the Fallen Spearlord has lost none of his deadly potency, even in death. Special Ability: Soulspear |
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Moumiya Lord | Ancient Moumiya | ||
Whilst living, they numbered amongst the most powerful Lords of the land. In death, they have carried this authority beyond the veil. Their raw hatred of those who yet live, a hatred borne of pure jealousy, knows no bounds. Special Ability: Curse of Mortifaction |
The longer a Moumiya slumbers before its unwanted awakening, the more powerful it becomes. Ancient Moumiyas have slept long - and have gained significant abilities to leave lingering curses upon the living. Special Ability: Mind Curse |
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Red Moumiya | Black Moumiya | ||
Wrapped tightly in sand-coloured cloth, a Red Moumiya is capable of exacting a terrible price from its foes by calling them to service in the realm of the dead. Special Ability: Blood Curse |
Certain factions of Illyria preserve the corpses of the dead using a sticky black tar found in the desertlands of the South. Corrupted by dark magic, a Black Moumiya is one who has risen from their eternal slumber to wreak revenge on those who disturb its rest. Special Ability: Curse of Dust |
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Banshee | Tortured Soul | ||
Lithely beautiful, but terrifyingly taloned and with teeth that tear and rend, the Banshee’s wail carries all the mournful horror of the dead realm into the hearts of those unfortunate enough to hear her scream. Special Ability: Scream Of The Banshee |
The terrible screams and woeful cries of a disembodied soul trapped in the physical realm, unable to escape, carry a great distance and can break the nerve of even the hardiest warrior. Special Ability: Enfeebling Howl |
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Spectre | Phantasm | ||
A fast-moving and highly effective spellcaster, a Spectre channels all the fear and unease created by the depths of the night and focuses it into a shifting wall of darkness. Special Ability: Veil Of The Dark |
An avenging spirit of the wrongfully slain, a phantasm can use its ability to shift in and out of the corporeal realm to avoid physical damage. Special Ability: Incorporeal Manifestation |
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Armlang | Ruslang | ||
Despite being extremely slow, the Armlang - a sloughing, vaguely humanoid mass of twisted flesh and tortured bone - is tough to bring down. Special Ability: Contagion |
Warped and shattered bones protrude from the broken, stinking flesh on this animated cadaver. Special Ability: Greater Infected Wounds |
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Shalang | Khraglang | ||
A shambling heap of rotting flesh, the Shalang has great strength - especially in numbers. Special Ability: Infected Wounds |
A Khraglang is the shambling, rotting, risen corpse of the soulless dead. They are slow and not difficult to kill, but have a ranged attack. Special Ability: Infectious Bloodspray |
Undead Unit Statistics
Move Speed | Carrying Capacity | Attack | Spear Defense | Sword Defense | Bow Defense | Cavalry Defense | |||
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Reanimated Bonesman | 6 | 0 | 9 | 16 | 10 | 18 | 7 | Infantry | |
Ribbed Cadaver | 6 | 0 | 22 | 28 | 16 | 32 | 18 | Infantry | |
Skeletal Warrior | 6 | 0 | 32 | 40 | 27 | 38 | 27 | Infantry | |
Ossified Commander | 6 | 0 | 40 | 55 | 34 | 58 | 32 | Infantry | |
Khraglang | 5 | 0 | 8 | 7 | 5 | 7 | 6 | Ranged | |
Shalang | 5 | 0 | 18 | 16 | 10 | 13 | 12 | Infantry | |
Ruslang | 5 | 0 | 25 | 27 | 17 | 22 | 19 | Infantry | |
Armlang | 3 | 0 | 32 | 40 | 32 | 38 | 34 | Infantry | |
Phantasm | 26 | 0 | 13 | 24 | 12 | 28 | 15 | Cavalry | |
Spectre | 24 | 0 | 22 | 34 | 22 | 40 | 25 | Cavalry | |
Tortured Soul | 19 | 0 | 30 | 42 | 30 | 44 | 36 | Ranged | |
Banshee | 19 | 0 | 42 | 60 | 40 | 66 | 48 | Ranged | |
Black Moumiya | 5 | 0 | 13 | 12 | 11 | 14 | 9 | Spearunit | |
Red Moumiya | 6 | 0 | 18 | 22 | 15 | 20 | 15 | Spearunit | |
Ancient Moumiya | 5 | 0 | 29 | 35 | 27 | 42 | 25 | Ranged | |
Moumiya Lord | 4 | 0 | 50 | 48 | 32 | 46 | 36 | Ranged | |
Fallen Spearlord | 8 | 0 | 24 | 30 | 35 | 26 | 48 | Spearunit | |
Death Knight | 18 | 0 | 46 | 32 | 39 | 39 | 50 | Cavalry | |
Revenant | 10 | 0 | 50 | 45 | 47 | 47 | 47 | Infantry | |
Revenant Lord | 10 | 0 | 55 | 34 | 36 | 34 | 32 | Ranged | |
Shade | 22 | 0 | 52 | 74 | 40 | 78 | 68 | ||
Barrow Wight | 12 | 0 | 64 | 82 | 50 | 82 | 76 | ||
Darkwraith | 20 | 0 | 72 | 88 | 54 | 86 | 86 | ||
Soulstealer | 14 | 0 | 80 | 102 | 60 | 106 | 94 | ||
Bone Drake | 55 | 0 | 2400 | 3300 | 3250 | 2850 | 3200 | ||
Bone Dragon | 65 | 0 | 3150 | 3450 | 3350 | 3250 | 3500 | ||
Dragon Revenant | 63 | 0 | 4975 | 5350 | 5100 | 5450 | 5200 | ||
Dracolich | 70 | 0 | 7200 | 10200 | 9960 | 9350 | 10220 |